Saturday, October 1, 2016

I wish people would stop thinking of conventional means to get out of unconventional situations

They way the jail booth works was hat if you get caught you get sent to the booth. Once inside you have freedom, but constrained to a single room. you can bargain, ask for a means to leave, and most of all, beg for your friends to have you freed. In the room there was a door that had big windows that lets you have a conversation outside. You can either beg for you're friends to let you free or have somebody give you money to leave. To me the point of the jail booth was to boost people's abilities to bargain, that there are moments in life that you can't control, you just have to make the most of it. The booth even mimics these kinds of situations, there might be signals of it( someone saying who gets sent to the jail booth) but you might not notice it, you might be taken away against your will (catchers), take too some unfamiliar place physically or mentally( the jail booth) and a door is there but is guarded by someone or something you don't know(the warden), only by yourself you have nothing to fight with, but as others begin to join the same space your in, sharing the same predicament, now you team up and try to think of a way to free yourselves. The only game that wasn't  chance based was the tournament, where they have to collaborate to put on a play, where the best actors get free, just to maintain a sense of a competition. Even then none, NONE, collaborated with anyone. It was a chance to be free yet none took it. Rock paper scissors has elements of mind games, to win you need to anticipate what the opponent would use next. I think I'll be with the game booth next time.

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